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Protecting Content Made Us Hacker’s Target : SONY

Sony has been under fire since hackers in April accessed personal information on 77 million PlayStation Network and Qriocity accounts, 90 percent of which are users in North America or Europe.

Sony said at the time credit card information may have been stolen, sparking lawsuits and casting a shadow over its plans to combine content and hardware products via online services.

No one has claimed responsibility for the massive hacking attack in April but many have speculated it was sparked by Sony’s efforts to clamp down on customers who try to modify its systems.

“We believe that we first became the subject of attack because we tried to protect our IP (intellectual property), our content, in this case videogames,” Stringer told shareholders at Tuesday’s meeting in response to a question about the background to the incident.

Sony sued hacker George Hotz for copyright infringement and circumventing PlayStation 3’s protection schemes after he posted information on the Internet that would enable gamers to run self-created applications on their consoles.

The company, which says the information would make pirating games easier, announced on April 11 it had settled the charges against Hotz. About a week later, Sony’s systems were hacked.

“If hackers can hack Citibank, the FBI and the CIA, and yesterday the video game company Electronics Arts, then it’s a negative situation that governments may have to resolve,” Stringer said.

Sony says usage of its PlayStation video games network has returned to about 90 percent of the level before the security breach, but some users remain angry.

Photo Courtesy of Jami3.org
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